snowynight (
snowynight) wrote2024-04-28 04:27 pm
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Game Review: Werewolf: The Apocalypse — The Book of Hungry Names
"Werewolf: The Apocalypse — The Book of Hungry Names" is an interactive text fiction game set in Werewolf the Apocalypse 5e setting. You play a werewolf who have to defeat a dangerous spirit that manifests as a lie that everyone want to believe. It's on sale until 2nd of May.
Setting: What I know about Werewolf the Apocalypse is from osmosis: werewolves are angry ecoterrorists and the 5e release has made controversial changes, good or bad. However, I feel that the writer allows me to immerse in this world that werewolves have to earn a basic living and their constant rage both a curse and a power source. There's in-game glossary which explains the setting term.
Plot: There's really a lot to do: rebuild the pack, fight evil corporation, get to know the spirits and the other characters, fight the boss, etc. You can solve problems with different methods. Some challenges are hard to overcome. The plot sometimes goes dark with graphic textual descriptions of violence, and trauma to bodies and souls, but you can earn a hopeful ending.
Characters: I love the cast of characters. They are screwed up, traumatized, imperfect, but colourful and interesting. Even the minor characters have their thought and lives on their own. As per the norm, your PC and the love interests can be any genders.
Game Play: It's a choice of game title, so no save/load feature. You can choose to allow PC death to make it more challenging, but the normal mode is enough to me. If your werewolf has high rage, skill checks will be penalized, so it's more of a challenge to play a charming character focusing on social skills. There's a storyteller mode to let you know what stat to use, so it's clear what you need to succeed.
There's a free game demo for the first 4 chapters, so you can see if you enjoy it.
Update: It's quite buggy right now and has costed me a playthrough. :( I hope that it'll be fixed this week.
Setting: What I know about Werewolf the Apocalypse is from osmosis: werewolves are angry ecoterrorists and the 5e release has made controversial changes, good or bad. However, I feel that the writer allows me to immerse in this world that werewolves have to earn a basic living and their constant rage both a curse and a power source. There's in-game glossary which explains the setting term.
Plot: There's really a lot to do: rebuild the pack, fight evil corporation, get to know the spirits and the other characters, fight the boss, etc. You can solve problems with different methods. Some challenges are hard to overcome. The plot sometimes goes dark with graphic textual descriptions of violence, and trauma to bodies and souls, but you can earn a hopeful ending.
Characters: I love the cast of characters. They are screwed up, traumatized, imperfect, but colourful and interesting. Even the minor characters have their thought and lives on their own. As per the norm, your PC and the love interests can be any genders.
Game Play: It's a choice of game title, so no save/load feature. You can choose to allow PC death to make it more challenging, but the normal mode is enough to me. If your werewolf has high rage, skill checks will be penalized, so it's more of a challenge to play a charming character focusing on social skills. There's a storyteller mode to let you know what stat to use, so it's clear what you need to succeed.
There's a free game demo for the first 4 chapters, so you can see if you enjoy it.
Update: It's quite buggy right now and has costed me a playthrough. :( I hope that it'll be fixed this week.