snowynight (
snowynight) wrote2024-01-16 12:17 am
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snowflake challenge #8
Talk about a current fannish project (fic, art, vid, crochet, funko pop village) (that you are creating or enjoying)
In September, I have signed up for
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Slipping into the Worlds
I didn't manage to write for a whole month, but It was a fun idea for Starfleet officers, superheroes, and consulting detectives to meet each other. Perhaps this year I can elaborate on that and write a story that they have to work together in a world hopping adventure.
... After I finish my wip.
Currently Planned Tabletop RPG related projects
- Character Creation Challenge: making characters preferably with different tabletop rpg systems. I have already made a spy OC and am thinking of doing more.
- I have bough a dozen of charity tabletop rpg bundles, but I haven't gone through most of them yet. I may do a "Let's read my collection" so I can find out what it's like playing a rat queen or space taxi passengers.
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https://web.archive.org/web/20100702160358/http://spies-r-us.org/index.shtml
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Do you have any specific games in mind whose character creation you're thinking of tackling next? Or are you thinking of exploring the ones in the bundles?
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My next one is Mongoose Traveller. I may prioritize games with online character creation aid, or just go through my (too large) collection to see what catch my attention
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I think modern D&D (and things like Pathfinder) throw me off more. Old school rolling for stats suits me well, but the kind of stuff they started adding to characters from 3/3.5 ed. up... Not for me.
I'd love to see what you come up with in Traveller! Apparently this edition has the death during character creation as optional, unless I'm mistaken, but there's surely no forgetting a game that allows for that in the first place :)
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Modern DND style character creation is daunting. I use character creation aid and optimization guides, but still can't sure whether the character work.
Character death during generation is an optional rule in MT, but characters can aged and get injured. It's like a minigame in itself. One may not get what you want, and has to balance risk and benefits.
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And it's true that modern D&D character creation is daunting. I think that's the problem, that there's a bit of an expectation that players will optimise (or want to optimise) characters, sort of like in a digital game, and I understand some people like that... But I find it so very distracting. I think in terms of "what would be fun to interpret at the table?" when I create a character, not "what would be a good build?" so games that lean towards the second question usually don't appeal to me. I'm glad they do to others, though, because that means we can all find something to our liking in the end.
Those more "random" types of generation are intensely amusing. They might not fit all sorts of games, but they definitely add some fun to the process!
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