It really is and it's also a way to add a twist to gaming. There's no way it will ever get stale if you try a new sort of character every now and again, if you jump from a warrior to a pacifist or from someone who relies on magic all the time to someone who has none of it... It's part of the beauty of RPGs, I think.
And it's true that modern D&D character creation is daunting. I think that's the problem, that there's a bit of an expectation that players will optimise (or want to optimise) characters, sort of like in a digital game, and I understand some people like that... But I find it so very distracting. I think in terms of "what would be fun to interpret at the table?" when I create a character, not "what would be a good build?" so games that lean towards the second question usually don't appeal to me. I'm glad they do to others, though, because that means we can all find something to our liking in the end.
Those more "random" types of generation are intensely amusing. They might not fit all sorts of games, but they definitely add some fun to the process!
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Date: 2024-01-17 12:41 am (UTC)And it's true that modern D&D character creation is daunting. I think that's the problem, that there's a bit of an expectation that players will optimise (or want to optimise) characters, sort of like in a digital game, and I understand some people like that... But I find it so very distracting. I think in terms of "what would be fun to interpret at the table?" when I create a character, not "what would be a good build?" so games that lean towards the second question usually don't appeal to me. I'm glad they do to others, though, because that means we can all find something to our liking in the end.
Those more "random" types of generation are intensely amusing. They might not fit all sorts of games, but they definitely add some fun to the process!