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[personal profile] snowynight
Continuation from yesterday's list. Part II includes Siege of Treboulain, Vampire: The Masquerade — Night Road, Tally Ho, I, Cyborg, and Choice of Magic

Siege of Treboulain:

You play a new ruler of a city of magic under siege. You have to lead the defense of your city with motivating speeches, sword, magic or tactics. You have to manage the city’s politics, balancing the conflicting needs of priests, merchants, and commoners against those of the military and manage dwindling resources. The choices feel significant and the characters are interesting. It does a good job of evoking the urgency and desperation of war.

Vampire: The Masquerade — Night Road
:

Set in the world of Vampire the Masquerade, you play a vampire courier brought into the Prince's service and carried out a series of missions. It has a clever story, a large number of chance to choose and grow powers and interesting characters. All stats are useful, though mental stats are more early on. It has incredible graphics when you meet people and it's long and satisfying.

Tally Ho
:

You play a valet in the Wodehouse style, to make everything run smoothly...or not. There are many paths to success, including adventure, romance, secret clubs, heist, intrigue, and intellectual endeavours. It capture the feel good humour of the Wodehouse style very well, and encourages player agency.
I, Cyborg
:

"You're a cyborg copy of Ypsilanti Rowe, the interstellar outlaw, whose enemies (and exes) are gunning for you. Can you upgrade your brain and pull one last heist?"

My player character feels like a cyborg version of Han Solo, who can lie, charm, shoot and fly out of troubles. The setting feels like wild west in space, with several criminal syndicates and corrupted police. There's a large cast of characters, but you can choose to spend more time with them to know them more. I feel a lot of freedom who to ally with or what strategy to adopt.

Choice of Magics:

You play a mage in a divided post-apocalyptic fantasy world where magic is banned after an ancient world. There are five kinds of magic, but each takes its toll. Glamor can charm people, but it rots your body. Negation blows stuff up, but it creates permanent death clouds. You can romance a number of distinct romantic interest, sides with or oppose a church and makes peace or conquers a world. A very solid offering.

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